当前位置:首页 » 翻译 
  • 匿名
关注:1 2013-05-23 12:21

求翻译:比如说利用游戏、模拟或其他有趣的活动来使学生感到有趣和愉悦,从而提升他们对学科内容的注意力是什么意思?

待解决 悬赏分:1 - 离问题结束还有
比如说利用游戏、模拟或其他有趣的活动来使学生感到有趣和愉悦,从而提升他们对学科内容的注意力
问题补充:

  • 匿名
2013-05-23 12:21:38
For example, the use of games, simulations, or other fun activities to make students feel interesting and enjoyable, thereby enhancing their attention to the subject matter
  • 匿名
2013-05-23 12:23:18
For example, simulations or games with other fun activities to help students find interesting and enjoyable, so as to enhance their content in the subjects of attention
  • 匿名
2013-05-23 12:24:58
For instance said using the game, the simulation or other interesting activities makes the student to feel is interesting and is joyful, thus promotes them to the discipline content attention
  • 匿名
2013-05-23 12:26:38
For example through games, simulations or other interesting activities to enable students to be fun and pleasant, so as to improve their attention to subjects
  • 匿名
2013-05-23 12:28:18
正在翻译,请等待...
 
 
网站首页

湖北省互联网违法和不良信息举报平台 | 网上有害信息举报专区 | 电信诈骗举报专区 | 涉历史虚无主义有害信息举报专区 | 涉企侵权举报专区

 
关 闭