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关注:1
2013-05-23 12:21
求翻译:比如说利用游戏、模拟或其他有趣的活动来使学生感到有趣和愉悦,从而提升他们对学科内容的注意力是什么意思? 待解决
悬赏分:1
- 离问题结束还有
比如说利用游戏、模拟或其他有趣的活动来使学生感到有趣和愉悦,从而提升他们对学科内容的注意力
问题补充: |
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2013-05-23 12:21:38
For example, the use of games, simulations, or other fun activities to make students feel interesting and enjoyable, thereby enhancing their attention to the subject matter
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2013-05-23 12:23:18
For example, simulations or games with other fun activities to help students find interesting and enjoyable, so as to enhance their content in the subjects of attention
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2013-05-23 12:24:58
For instance said using the game, the simulation or other interesting activities makes the student to feel is interesting and is joyful, thus promotes them to the discipline content attention
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2013-05-23 12:26:38
For example through games, simulations or other interesting activities to enable students to be fun and pleasant, so as to improve their attention to subjects
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2013-05-23 12:28:18
正在翻译,请等待...
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