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  • 匿名
关注:1 2013-05-23 12:21

求翻译:随着计算机游戏产业的成熟,计算机游戏的画面质量与视觉效果日益改善。而游戏者体验却不一定随便游戏画质的提升而得到改善。如何发展出一套科学的方法分析和衡量游戏者的体验越来越受到研究者的关注。文献[5]讨论了游戏者体验(Player Experience)和游戏可玩性(Playability)的定义,并给出了相应的测试方法。本文提出的模型正是以增强游戏者体验和游戏可玩性为目标。是什么意思?

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随着计算机游戏产业的成熟,计算机游戏的画面质量与视觉效果日益改善。而游戏者体验却不一定随便游戏画质的提升而得到改善。如何发展出一套科学的方法分析和衡量游戏者的体验越来越受到研究者的关注。文献[5]讨论了游戏者体验(Player Experience)和游戏可玩性(Playability)的定义,并给出了相应的测试方法。本文提出的模型正是以增强游戏者体验和游戏可玩性为目标。
问题补充:

  • 匿名
2013-05-23 12:21:38
With the computer game industry matures, the picture quality of computer games and visual effects is improving. The player experience is not necessarily enhance the casual game quality is improved. How to develop a scientific method to analyze and measure the player's experience more and more resear
  • 匿名
2013-05-23 12:23:18
As computer games industry matures, the computer games of picture quality and visual effects are increasingly improved. While games, experience is not a casual game of picture quality that can be improved. How to develop a set of scientific methods for analyzing and measuring the game experience mor
  • 匿名
2013-05-23 12:24:58
Along with the computer game industry maturity, the computer game picture quality and the visual effect improve day by day.But the player experiences the not necessarily casual game picture archery target promotion to be improved actually.How develops set of scientific methods to analyze and weighs
  • 匿名
2013-05-23 12:26:38
As the computer game industry matures, getting better image quality of computer games and Visual effects. Experience does not necessarily mean casual games and game quality upgrading and improvement. How to develop a scientific method to analyze and measure the player's experience of more and more t
  • 匿名
2013-05-23 12:28:18
正在翻译,请等待...
 
 
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