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  • 匿名
关注:1 2013-05-23 12:21

求翻译:网络游戏大多以“攻击、战斗、竞争”为主要成分,长期玩飚车、砍杀、爆破、枪战等游戏,火爆刺激的内容容易使游戏者模糊道德认知,淡化游戏虚拟与现实生活的差异,误认为这种通过伤害他人而达成目的的方式是合理的。一旦形成了这种错误观点,便会不择手段,欺诈、偷盗甚至对他人施暴。目前,因为玩电子游戏而引发的道德失范、行为越轨甚至违法犯罪的问题正逐渐增多,暴力、爱i情游戏甚至被一些人称为电子海洛因。是什么意思?

待解决 悬赏分:1 - 离问题结束还有
网络游戏大多以“攻击、战斗、竞争”为主要成分,长期玩飚车、砍杀、爆破、枪战等游戏,火爆刺激的内容容易使游戏者模糊道德认知,淡化游戏虚拟与现实生活的差异,误认为这种通过伤害他人而达成目的的方式是合理的。一旦形成了这种错误观点,便会不择手段,欺诈、偷盗甚至对他人施暴。目前,因为玩电子游戏而引发的道德失范、行为越轨甚至违法犯罪的问题正逐渐增多,暴力、爱i情游戏甚至被一些人称为电子海洛因。
问题补充:

  • 匿名
2013-05-23 12:21:38
Online games most of the attacks, fighting, competition "as the main component of long-term play racing, slashing, blasting, shooting games, hot and stimulating content is easy to make the game fuzzy moral cognition, and play down the differences in the game of virtual and real life, mistakenly beli
  • 匿名
2013-05-23 12:23:18
In most online games, Battle, attack the competition" as the main ingredient, the long-term play Biao, decapitated, blasting, and shooting games, such as the content packed to make games, fuzzy moral awareness and dilute game virtual and real life, the difference that the harm to others and achieve
  • 匿名
2013-05-23 12:24:58
The network game mostly take “the attack, the fight, the competition” as the principal constituent, plays biao the vehicle for a long time, kills, games and so on demolition, gun battle, the irritable stimulation content easy to cause the player fuzzy morals cognition, desalinates the game hypothesi
  • 匿名
2013-05-23 12:26:38
Most of the online games to "attack, fighting, competition," as the main ingredient, long play drag racing, slashing, blasting, shooting game, hot stimulating content of vague moral cognition of easy to make games, played down differences between virtual and reality of the game, thought that by hurt
  • 匿名
2013-05-23 12:28:18
Play computer games too much will affect your learning
 
 
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