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  • 匿名
关注:1 2013-05-23 12:21

求翻译:采用了包围盒面积递减次序完成三角形纹理对地图集的填充。将每个三角形包围盒在地图集中沿扫描线顺序滑动;通过标签矩阵中的包围盒碰撞测试实现三角形纹理的空间定位,由此获取三角形纹理坐标并完成对地图集的纹理填充。另外,对于给定的地图集尺寸,需要为所有三角形选择一个合适的缩放系数,使得它们正好填满整个地图集。这个缩放系数需要通过测试方法确定,本文采用二分法减少测试次数,提高算法效率。算法步骤如下:是什么意思?

待解决 悬赏分:1 - 离问题结束还有
采用了包围盒面积递减次序完成三角形纹理对地图集的填充。将每个三角形包围盒在地图集中沿扫描线顺序滑动;通过标签矩阵中的包围盒碰撞测试实现三角形纹理的空间定位,由此获取三角形纹理坐标并完成对地图集的纹理填充。另外,对于给定的地图集尺寸,需要为所有三角形选择一个合适的缩放系数,使得它们正好填满整个地图集。这个缩放系数需要通过测试方法确定,本文采用二分法减少测试次数,提高算法效率。算法步骤如下:
问题补充:

  • 匿名
2013-05-23 12:21:38
Using a bounding box size in descending order to complete the triangle of the atlas texture fill. Bounding box of each triangle on the map along the scan line focused on the order slip; label matrix by bounding box collision test to achieve the spatial positioning of the texture triangle, triangle t
  • 匿名
2013-05-23 12:23:18
Using the box area surrounded by decreasing order 3 Complete angular texture to populate the atlas. Each of the 3 triangular box surrounded by the Atlas slide along scan lines sequence in the matrix; the adoption of the label box surrounded by achieving 3 collision tests angular texture of space-bas
  • 匿名
2013-05-23 12:24:58
Used the surrounding box area degression order to complete the triangle texture to the atlas packing.Each triangle surrounding box in atlas along scan line order glide; Tests the realization triangle texture through the label matrix in surrounding box collision the space orientation, from this gains
  • 匿名
2013-05-23 12:26:38
The bounding area of descending order complete triangle texture fill to Atlas. Each triangle bounding box in the map set along the scanline order sliding through the labels in the matrix triangle texture-space location bounding volume collision test, which gets the triangle texture coordinates and t
  • 匿名
2013-05-23 12:28:18
 
 
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