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  • 匿名
关注:1 2013-05-23 12:21

求翻译:大多数游戏都组合了下列某种结构:线性、非线性、多方式、多路径、多角色、多结局、模块化和新兴游戏。再加上生成各种滑稽的方式,加上当今和未来游戏设计师的无穷创意,可以用无数种方法创建游戏。是什么意思?

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大多数游戏都组合了下列某种结构:线性、非线性、多方式、多路径、多角色、多结局、模块化和新兴游戏。再加上生成各种滑稽的方式,加上当今和未来游戏设计师的无穷创意,可以用无数种方法创建游戏。
问题补充:

  • 匿名
2013-05-23 12:21:38
正在翻译,请等待...
  • 匿名
2013-05-23 12:23:18
Most games are all combined the following a structure: Linear, non-linear, multi-mode, multi-path, multi-role, many endings, modular and emerging game. Coupled with the ridiculous generated, coupled with the way the present and the future of game designer creativity, can create a game with millions
  • 匿名
2013-05-23 12:24:58
The majority games all combined the following some kind of structure: Linearity, non-linearity, multi-ways, multi-ways, multi-roles, multi-results, modulation and emerging game.In addition produces each funny way, in addition will play now with the future designer's infinite creativity, might use th
  • 匿名
2013-05-23 12:26:38
Most of the game combines one of the following structure: linear, nonlinear, many, many paths, many roles, many outcomes, modular, and new games. And generate a variety of funny way, coupled with the infinite creativity of today's and future game designer, can create games in myriad ways.
  • 匿名
2013-05-23 12:28:18
正在翻译,请等待...
 
 
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