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  • 匿名
关注:1 2013-05-23 12:21

求翻译:在游戏中我们获得的愉悦和兴奋,其实是在一个高度负荷的情感释放过程中获得的,游戏也为这种释放过程提供了虚拟情境(场所)和游戏行为系统(手段),而产生这一高度负荷的情感及其所带来的焦虑、紧张等不适感的恰恰正是游戏本身。是什么意思?

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在游戏中我们获得的愉悦和兴奋,其实是在一个高度负荷的情感释放过程中获得的,游戏也为这种释放过程提供了虚拟情境(场所)和游戏行为系统(手段),而产生这一高度负荷的情感及其所带来的焦虑、紧张等不适感的恰恰正是游戏本身。
问题补充:

  • 匿名
2013-05-23 12:21:38
We get the pleasure and excitement in the game is actually in a highly emotional release load obtained in the course, the game also provides a virtual context for this release (places) and game systems (means), and gave rise to the high load of emotions and the feeling of anxiety, tension, and so do
  • 匿名
2013-05-23 12:23:18
In the game, we have been given a sense of pleasure and excitement is in fact a high load of emotional release, and the game is also obtained in the course of such a release process provided the virtual contexts acts (where) and game system (means), resulting in a highly emotional and they bring loa
  • 匿名
2013-05-23 12:24:58
Joyfulness and excited we obtain which in the game, actually is obtains in the emotion release process which shoulders highly, the game has also provided the hypothesized situation for this kind of release process (place) and the game behavior system (method), anxious, anxious and so on the uncomfor
  • 匿名
2013-05-23 12:26:38
We get the pleasure and excitement in the game is actually in a highly emotional release load obtained in the course, the game also provides a virtual context for this release (places) and game systems (means), and gave rise to the high load of emotions and the feeling of anxiety, tension, and so do
  • 匿名
2013-05-23 12:28:18
正在翻译,请等待...
 
 
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