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  • 匿名
关注:1 2013-05-23 12:21

求翻译:网页游戏盈利模式(收费模式)的演变过程同客户端游戏类似,最初曾主要依靠时长收费,随后逐渐发展为按道具收费。是什么意思?

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网页游戏盈利模式(收费模式)的演变过程同客户端游戏类似,最初曾主要依靠时长收费,随后逐渐发展为按道具收费。
问题补充:

  • 匿名
2013-05-23 12:21:38
Similar client games, web games profit model (charging) the evolution of initially rely mainly on long charges, and then gradually developed by props charges.
  • 匿名
2013-05-23 12:23:18
Web Page game profit models (for a fee) with the process of evolution, and client-side games like was originally mainly depend on length of time, and then Progressive Development fees for props.
  • 匿名
2013-05-23 12:24:58
Homepage game profit pattern (charge pattern) the successional variation process is similar with the client side game, at first once mainly depended upon when long collected fees, afterwards developed gradually for according to the stage prop charge.
  • 匿名
2013-05-23 12:26:38
Web game profit model (model) the evolution of the game similar with the client, initially relying mainly on longer when charging, then evolve into charge props.
  • 匿名
2013-05-23 12:28:18
正在翻译,请等待...
 
 
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